community – Spectrum http://graduationshow.concordia.ca/2016 Concordia University Design & Computation Arts Year end Show Wed, 27 Apr 2016 22:51:07 +0000 en-CAN hourly 1 https://wordpress.org/?v=4.5.2 Oyster Board http://graduationshow.concordia.ca/2016/oyster-board/ Sun, 17 Apr 2016 23:53:33 +0000 http://graduationshow.concordia.ca/2016/?p=1493

Oyster Board

Annabelle Daoust

This functional object is the result of a reflection about craft and design, functional and aesthetic, as well as the boundaries of distinct practices and the way they intermingle. The curves of the board are an inspiration of the oyster itself. Designed to be set on a standard dinner table, the oyster-shucker works in a standing position, at working station height. The board serves as an oyster tray and a condiment rack. The Oyster Board is designed for kitchen parties where guests and their host gather around the board for an enjoyable evening.

2015
Birch, aluminum
14 x 10 x 9 in.

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Holis
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Holis

John Shukin

Holis is a handmade screen-printing machine. Created with the intent to produce cards of all sorts (business, birthday, Christmas), this micro-printer empowers the individual to be creative and to share that creativity with someone else. Holis is about small-scale runs and homemade vibes, about charming, warm, and imperfect design.

2015
Wood, steel
20 x 14 x 10 in.

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Morfología
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Morfología

Camila Jordan

The idea was to create a puzzle that is both aesthetically appealing and functional. This lamp’s design is inspired by nature, more specifically the organic shape of a tree trunk. The line of thought behind it is that light is an essential component for life in nature, as are trees. Playing with the concept of it being a puzzle, this lamp can be taken apart and put back together with different piece configurations and angles.

2015
Birch plywood and metal
70 x 15 in.

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Standing Point http://graduationshow.concordia.ca/2016/standing-point/ Sun, 17 Apr 2016 23:32:28 +0000 http://graduationshow.concordia.ca/2016/?p=1479

Standing Point

Gabriel Galindo

To place, to organize, to distribute, to charge, to stay organic; this structure keeps all your important belongings organized in one place. It is inspired by the round shapes of water drops and allows in its structure the placement and organization items such as watches, wallets, and keys. Furthermore, the structure allows you to place and charge your phone at the top.

2016
Plywood
6 x 18 in.

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The Amazing Pinball Machine http://graduationshow.concordia.ca/2016/the-amazing-pinball-machine/ Sun, 17 Apr 2016 23:30:52 +0000 http://graduationshow.concordia.ca/2016/?p=1477

The Amazing Pinball Machine

Lauralyn Lamarche

Bianca Bertocchi-Caissy

Rebeka Pelaez

Sidney Cam

The task of this project consists of creating a functional game based on the concepts of sustainability. Instead of using plastic, the pinball machine is made from any recycled material: unused toys and discarded pieces of wood. The Lego pieces can be moved around to set the difficulty level. The object of the game is to insert a rolling marble inside one of the colour-coded holes (blue, red, or white), which amount to different values. The player with the most points at the end of the round wins the game.

2013
Recycled wood, toys, magazines, and plastics
16 x 20 x 5 in.

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Fluid Surface Controller http://graduationshow.concordia.ca/2016/fluid-surface-controller/ Sun, 17 Apr 2016 23:28:44 +0000 http://graduationshow.concordia.ca/2016/?p=1475

Fluid Surface Controller

Etienne Surprenant Legault

This project seeks to take the interaction between the controller and the player to the next level. The new surface created for the game controller deforms and changes shape directly under the players’ fingers. It sends an organic feedback via force push as opposed to the mechanical feedback from the vibrations. This project engages touch in a new way and that needs to be felt.

2016
Game controller, electromagnets, arduino board, ferrofluid
6 x 5 x 2.5 ft.

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Tangible Physics Engine http://graduationshow.concordia.ca/2016/tangible-physics-engine/ Sun, 17 Apr 2016 23:27:01 +0000 http://graduationshow.concordia.ca/2016/?p=1473

Tangible Physics Engine

Nima Navab

This application enables the user to bridge the line between the physical and the virtual world by tracking real-life objects and assigning items to them in the application. By doing so, the chosen objects become registered as object-oriented within the code. This allows for all sorts of phenomena, events, and special effects to occur in the built environment, in real-time. Furthermore, if additional real-life objects are placed into the frame, new interactions/relations can occur between them, demonstrating the code’s ability to control action flow while encouraging participation.

2016
Wood, found objects, metal, Plexiglas
48 x 72 in.

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Origin http://graduationshow.concordia.ca/2016/origin/ Sun, 17 Apr 2016 23:24:36 +0000 http://graduationshow.concordia.ca/2016/?p=1470

Origin

Julie Chaffarod

Origin is a virtual reality project that explores First Nation spirituality. This immersive audio-visual experience absorbs the user in an interactive environment exploring the four sections of the medicine wheel, an emblematic symbol of the aboriginal culture. Made in collaboration with an Atikamekw painter, Julie-Christina Picher, this digital piece also aims to further integrate First Nation art into the contemporary art scene.

2016
Virtual reality
10 x 10 in.

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33 http://graduationshow.concordia.ca/2016/33-2/ Sun, 17 Apr 2016 23:21:13 +0000 http://graduationshow.concordia.ca/2016/?p=1464

33

Julie Chaffarod


33 is an audio-visual, interactive installation that highlights the poor media coverage of immigrants’ deaths trying to cross the Mediterranean Sea. When motion is detected, the audio-visual content mutates to express the tragedy and violence of these events. Generative visual effects disintegrate the organic content, leading to silence and the installation’s statement.


2016
Projection and sound
10 x 10 ft.

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(UN) DONE http://graduationshow.concordia.ca/2016/un-done/ Sun, 17 Apr 2016 23:14:48 +0000 http://graduationshow.concordia.ca/2016/?p=1461

(UN) DONE

Milin Li

Kara Stone

Amanda Tom

(UN) DONE is an intimate, non-linear narrative game that follows a couple’s relationship as they tie and untie each other while wearing capes with attached ropes. Tying lets the players hear a happy memory, taking turns listening to one side of the story. Untying allows them to hear ways people change, grow apart until they drift away. Special charms symbolize the category of the memory. The ropes on the cape are made with conductive threads, wire, and yarn that are attached to a LilyPad Arduino. The two transmit and receive signals from each other to communicate which ropes are tied, untied together and sends the data to the computer to trigger the corresponding audio chips of the story.

2015
Macramé, threads, fabric, arduino
70 in.

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Chinatown http://graduationshow.concordia.ca/2016/chinatown/ Sun, 17 Apr 2016 23:12:24 +0000 http://graduationshow.concordia.ca/2016/?p=1459

Chinatown

Sam van der Walde

The goal of this info-graphic project was to create something attractive and easy to understand while maintaining the essence of Montreal’s Chinatown with an updated style. The info-graphic poster shows facts about Chinatown in comparison to other Chinese communities in Canada. The origami fortune cookies are meant to act as a souvenir that visitors can take home after frequenting Chinatown. They each contain a bag of tea with a fact about a local business to encourage visitors to explore and discover new places.

2016
Paper, cardstock
7 x 9 in.

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The Case for Shelter http://graduationshow.concordia.ca/2016/the-case-for-shelter/ Sun, 17 Apr 2016 23:09:31 +0000 http://graduationshow.concordia.ca/2016/?p=1456

The Case for Shelter

Emilie Kehm

Josephine Crochon

Camila Jordan

Jordana Rosentzveig

The project strives to inform the consumer of the relation between a computer and the shelter that protects it, in comparison to the individuals who need to find a place to be protected. Inspiration comes from the intricate design of electronic components that compose pathways, similar to the streets of the city of Montreal. The design and statement inside these laptop cases seek to bring awareness and implant a thought in the community about the unexpected turns in life.

2015
Wool felt, linen, buttons, leather, elastic band
13 and 15 in.

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Privilege http://graduationshow.concordia.ca/2016/privilege/ Sun, 17 Apr 2016 23:07:18 +0000 http://graduationshow.concordia.ca/2016/?p=1454

Privilege

Sandra Alexandre-Aime

Danielle Thompson

Alexandra Durand

Sophie Fukuda

Privilege is meant to highlight our place in society and make us more aware of the things we take for granted. It is meant to show the user their situation of privilege. This item was made in the context of 5 Days for the Homeless, a countrywide fundraising event for local not-profit organizations participating in fighting homelessness.

2015
Organic canvas, recycled leather and recycled winter coats
20 x 12 in.

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Handmade puppets with pillows http://graduationshow.concordia.ca/2016/handmade-puppets-with-pillows/ Sun, 17 Apr 2016 23:05:20 +0000 http://graduationshow.concordia.ca/2016/?p=1452

Handmade puppets with pillows

Sabrina Emanuele

Kira-Alexandra Gwilliam

Sunny Liu

Cassandra Carosello

Dina Bakalova

Emily Hines

Kimberly lam

Felipe Munoz

Sarah Maier

The puppets were created as a project for community engagement involving the Montreal Children’s Hospital. A play pack consists puppets, pillows, and colouring books created for patients. The goal is to give them an opportunity to channel their creativity through play and to have something they can turn to as a distraction. Together, the different elements act as items that children and their parents can use during more difficult times.

2015
Organic muslin, felt
7 x 9 in.

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Hamac Urbain http://graduationshow.concordia.ca/2016/hamac-urbain/ Sun, 17 Apr 2016 23:03:01 +0000 http://graduationshow.concordia.ca/2016/?p=1449

Hamac Urbain

Stephanie Belanger

Charlotte Krzentowski

Catherine Martial

Hamac Urbain begun as a project seeking to raise funds for the event 5 Days for the Homeless in January 2015. Today, it has morphed into a young company that advocates values of responsible, local, and social consumption. Hamac Urbain also gives a second life to many materials that can no longer be used for their first intended purpose (rock climbing ropes and harnesses). For every sold hammock, $2 is given to Dans la Rue.

2015
100 % cotton, recycled climbing ropes and cherry wood
Folded city bag: 103 x 63 in. (open) 13 x 15 in. (closed)
Interior chair: 40 x 47 x 24 in.

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Paradoxanity http://graduationshow.concordia.ca/2016/paradoxanity/ Sun, 17 Apr 2016 22:59:57 +0000 http://graduationshow.concordia.ca/2016/?p=1447

Paradoxanity

Lindy Li Loong

Milin Li

Julian Glass-Pilon

Li Zhi He

Lucas Brunet

Felix Soumpholphakdy

Sean Celestrial

Dror Ozgaon

Paradoxanity won the Best Game Design award in the Ubisoft Competition in 2015. It was also nominated for Best Prototype, Best Art Direction, Best Quality of the 3C’s, and Best Technical Challenge and Innovation awards. Paradoxanity is a cooperative game featuring Xeno and Vulk, who use their time and gravity power to save a planet from evil creatures. When working together, they can travel through time, and therefore switch between the past and the present to restore peace in the world.

2015
Video Game

 

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Doubt http://graduationshow.concordia.ca/2016/doubt/ Sun, 17 Apr 2016 22:56:51 +0000 http://graduationshow.concordia.ca/2016/?p=1443

Doubt

Sasathorn Bhirom

Zachary Hershman

The purpose of Doubt is to explore possible mindsets a person goes through when experiencing doubt. The installation features a narrative whose outcome will depend on the user’s decisions. The user is presented with three storyline tangents to choose from. Each tangent is beneficial for one of the three characters of the story. All try to dissuade the user from siding with either of the other two, even chiming in and asking the user to reconsider their decision, causing the user to doubt.

2016
Wooden stands
5 x 5 ft.

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Longhand http://graduationshow.concordia.ca/2016/longhand/ Sun, 17 Apr 2016 22:54:32 +0000 http://graduationshow.concordia.ca/2016/?p=1440

Longhand

Le Nguyen

Maria Mahdessian

Mel Palapuz

Julia Panchyzhna

Hailey Turcato

Longhand is an attempt to explore the complexity of our identities and how we can express them in a moment in time. Stemming from Taiye Selasi’s TedTalk on the 3R’s – Rituals, Restrictions, and Relationships – identity is much more than “where” we are from, it is where we are a “local”. With this in mind, Longhand aims to explore identity through gestural expression at a specific moment: how do people express their identities through writing and contributing to a greater, public space at Concordia’s Spectrum Year End show? By interacting with the piece the participant is encouraged to contribute, play, and question this very intention. #LONGHANDPROJECT

2016
Translucent paper, wire, indigenous rocks
20 x 4 x 10 ft.

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Falling Utopia http://graduationshow.concordia.ca/2016/falling-utopia/ Sun, 17 Apr 2016 22:51:15 +0000 http://graduationshow.concordia.ca/2016/?p=1437

Falling Utopia

Milin Li

Charles Hanna

Julian Glass-Pilon

Joseph Gabereau

Falling Utopia is a one-player mobile game. The concept is to save people leaping to their deaths from a floating city. The user, as the main character, needs to maneuver a cannon and shoot parachutes towards those falling. As soon as the parachute hits them, it is activated and they slowly fall to safety. There are three levels in this game. As each level is passed, the fire in the city grows fiercer, signifying the next level, and the difficulty increases. At each new level, people with more complex falling mechanisms are introduced to keep the player on their toes and give variety to the game-play.

http://cargocollective.com/milin/Falling-Utopia

2015
Digital Game
6.23 x 3.07 x 0.29 in.

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Canis Minor http://graduationshow.concordia.ca/2016/canis-minor/ Sun, 17 Apr 2016 22:20:06 +0000 http://graduationshow.concordia.ca/2016/?p=1435

Canis Minor

Milin Li

Hope Erin Phillips

Amanda Tom

Canis Minor is an experimental game that explores loneliness, death, and communication over time. As the player drifts through space without any control, their only hope is to intercept messages or to send out their own. However, the player soon realizes that they are playing a dog sent into space as an experimental subject with no chance of returning home. Death is unavoidable.

2015
Digital Game

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VS http://graduationshow.concordia.ca/2016/vs/ Sun, 17 Apr 2016 22:16:16 +0000 http://graduationshow.concordia.ca/2016/?p=1433

VS

Philippe Caron

Are you left or right? Liberal or conservative? Such questions continuously fuel debates in our democratic society. It defines and segregates us. We never seem to agree on one universal idea. As long as we have a leader, we seem to move along quite nicely. However, all leaders are ephemeral, which occasionally brings us along conflicting axes. This web piece is a wicked and cynical approach to provoke a debate between the two parties. Using a JavaScript library called Enchant, the game has historically conflicting figures fight for their opinions forever, relentlessly, and purposelessly.

2015
Website

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Rush of Progress http://graduationshow.concordia.ca/2016/rush-of-progress/ Sun, 17 Apr 2016 22:12:21 +0000 http://graduationshow.concordia.ca/2016/?p=1430

Rush of Progress

Alexander Kozina

Rush of Progress is an interactive experience about the evolution of the human species. The user begins as a primate, but a wily one that must find nourishment and survive in the hostile savannah. The willingness of the users to journey beyond their comfort zone to continue living will spur the evolutionary gears, and they will slowly become more and more physically and mentally advanced. But beware! Should they cannibalize other simians in order to quickly acquire food, this unexpected source of pressure will spur their own evolutionary growth, making them significantly more hostile and dangerous and the long-term journey of survival more difficult.

2016
Unity Version 5.3.3, Photoshop

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Collective Design http://graduationshow.concordia.ca/2016/collective-design/ Sun, 17 Apr 2016 22:03:37 +0000 http://graduationshow.concordia.ca/2016/?p=1425

Collective Design

Abejane Lou Alvarez

Luis Aretuo

Tia Besser-Paul

Marie-Andrée L’Italien

Johnson Ta

Communities are built through the efforts of each member. Every person contributes by sharing skills and ideas, and drive to help enrich one another. This mutual support leads to the empowerment of each member, which creates positive environments for him or her to grow in. As a community, we thrive, we succeed, and we build bonds that will take us to the next stage of our journey. With this visual time capsule, we celebrate the community that brought us together and that has given us the tools we require to go forth and build greater communities.

2016
Canon EOS Rebel T3i, Adobe Premiere and After Effects



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Future Sounds http://graduationshow.concordia.ca/2016/future-sounds/ Sun, 17 Apr 2016 21:49:06 +0000 http://graduationshow.concordia.ca/2016/?p=1420

Future Sounds

Mel Palapuz

Sam Lu

Future Sounds is an interactive website featuring an interview with Chapel Sound Crew from Vancouver, promoting Asian-Canadians in Electronic dance music (EDM) and Remix music.
Background visuals by Beeple.

2015
Website

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Peekaboo http://graduationshow.concordia.ca/2016/peekaboo/ Sun, 17 Apr 2016 21:26:00 +0000 http://graduationshow.concordia.ca/2016/?p=1323

Peekaboo

Eliza Nguyen

Peekaboo is an intervention in the public/private spheres of the web, over which users may or may not have control. It is inspired by Michel Foucault’s theory on the power of the observer via the Panopticon. This website brings forth those ideas and gives the user an experience with a camera that invades their personal space. The Internet is open source and straddles the notions of public and private. Once the user has entered the site, they can choose to use the camera as a tool to either engage or disengage with the rest of the world. If they decide to take a photo, the image will forever be published on the Internet for anyone to see.

2014

Website

20 in x 12.5 in

 

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