Tangible Physics Engine

Nima Navab

This application enables the user to bridge the line between the physical and the virtual world by tracking real-life objects and assigning items to them in the application. By doing so, the chosen objects become registered as object-oriented within the code. This allows for all sorts of phenomena, events, and special effects to occur in the built environment, in real-time. Furthermore, if additional real-life objects are placed into the frame, new interactions/relations can occur between them, demonstrating the code’s ability to control action flow while encouraging participation.

2016
Wood, found objects, metal, Plexiglas
48 x 72 in.

tangiblephysicsengine02

tangiblephysicsengine01