playful – Spectrum http://graduationshow.concordia.ca/2016 Concordia University Design & Computation Arts Year end Show Wed, 27 Apr 2016 22:51:07 +0000 en-CAN hourly 1 https://wordpress.org/?v=4.5.2 Oyster Board http://graduationshow.concordia.ca/2016/oyster-board/ Sun, 17 Apr 2016 23:53:33 +0000 http://graduationshow.concordia.ca/2016/?p=1493

Oyster Board

Annabelle Daoust

This functional object is the result of a reflection about craft and design, functional and aesthetic, as well as the boundaries of distinct practices and the way they intermingle. The curves of the board are an inspiration of the oyster itself. Designed to be set on a standard dinner table, the oyster-shucker works in a standing position, at working station height. The board serves as an oyster tray and a condiment rack. The Oyster Board is designed for kitchen parties where guests and their host gather around the board for an enjoyable evening.

2015
Birch, aluminum
14 x 10 x 9 in.

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Holis
 http://graduationshow.concordia.ca/2016/holis/ Sun, 17 Apr 2016 23:49:08 +0000 http://graduationshow.concordia.ca/2016/?p=1485

Holis

John Shukin

Holis is a handmade screen-printing machine. Created with the intent to produce cards of all sorts (business, birthday, Christmas), this micro-printer empowers the individual to be creative and to share that creativity with someone else. Holis is about small-scale runs and homemade vibes, about charming, warm, and imperfect design.

2015
Wood, steel
20 x 14 x 10 in.

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Morfología
 http://graduationshow.concordia.ca/2016/morfologia/ Sun, 17 Apr 2016 23:44:24 +0000 http://graduationshow.concordia.ca/2016/?p=1482

Morfología

Camila Jordan

The idea was to create a puzzle that is both aesthetically appealing and functional. This lamp’s design is inspired by nature, more specifically the organic shape of a tree trunk. The line of thought behind it is that light is an essential component for life in nature, as are trees. Playing with the concept of it being a puzzle, this lamp can be taken apart and put back together with different piece configurations and angles.

2015
Birch plywood and metal
70 x 15 in.

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Standing Point http://graduationshow.concordia.ca/2016/standing-point/ Sun, 17 Apr 2016 23:32:28 +0000 http://graduationshow.concordia.ca/2016/?p=1479

Standing Point

Gabriel Galindo

To place, to organize, to distribute, to charge, to stay organic; this structure keeps all your important belongings organized in one place. It is inspired by the round shapes of water drops and allows in its structure the placement and organization items such as watches, wallets, and keys. Furthermore, the structure allows you to place and charge your phone at the top.

2016
Plywood
6 x 18 in.

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The Amazing Pinball Machine http://graduationshow.concordia.ca/2016/the-amazing-pinball-machine/ Sun, 17 Apr 2016 23:30:52 +0000 http://graduationshow.concordia.ca/2016/?p=1477

The Amazing Pinball Machine

Lauralyn Lamarche

Bianca Bertocchi-Caissy

Rebeka Pelaez

Sidney Cam

The task of this project consists of creating a functional game based on the concepts of sustainability. Instead of using plastic, the pinball machine is made from any recycled material: unused toys and discarded pieces of wood. The Lego pieces can be moved around to set the difficulty level. The object of the game is to insert a rolling marble inside one of the colour-coded holes (blue, red, or white), which amount to different values. The player with the most points at the end of the round wins the game.

2013
Recycled wood, toys, magazines, and plastics
16 x 20 x 5 in.

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Fluid Surface Controller http://graduationshow.concordia.ca/2016/fluid-surface-controller/ Sun, 17 Apr 2016 23:28:44 +0000 http://graduationshow.concordia.ca/2016/?p=1475

Fluid Surface Controller

Etienne Surprenant Legault

This project seeks to take the interaction between the controller and the player to the next level. The new surface created for the game controller deforms and changes shape directly under the players’ fingers. It sends an organic feedback via force push as opposed to the mechanical feedback from the vibrations. This project engages touch in a new way and that needs to be felt.

2016
Game controller, electromagnets, arduino board, ferrofluid
6 x 5 x 2.5 ft.

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Tangible Physics Engine http://graduationshow.concordia.ca/2016/tangible-physics-engine/ Sun, 17 Apr 2016 23:27:01 +0000 http://graduationshow.concordia.ca/2016/?p=1473

Tangible Physics Engine

Nima Navab

This application enables the user to bridge the line between the physical and the virtual world by tracking real-life objects and assigning items to them in the application. By doing so, the chosen objects become registered as object-oriented within the code. This allows for all sorts of phenomena, events, and special effects to occur in the built environment, in real-time. Furthermore, if additional real-life objects are placed into the frame, new interactions/relations can occur between them, demonstrating the code’s ability to control action flow while encouraging participation.

2016
Wood, found objects, metal, Plexiglas
48 x 72 in.

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Origin http://graduationshow.concordia.ca/2016/origin/ Sun, 17 Apr 2016 23:24:36 +0000 http://graduationshow.concordia.ca/2016/?p=1470

Origin

Julie Chaffarod

Origin is a virtual reality project that explores First Nation spirituality. This immersive audio-visual experience absorbs the user in an interactive environment exploring the four sections of the medicine wheel, an emblematic symbol of the aboriginal culture. Made in collaboration with an Atikamekw painter, Julie-Christina Picher, this digital piece also aims to further integrate First Nation art into the contemporary art scene.

2016
Virtual reality
10 x 10 in.

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33 http://graduationshow.concordia.ca/2016/33-2/ Sun, 17 Apr 2016 23:21:13 +0000 http://graduationshow.concordia.ca/2016/?p=1464

33

Julie Chaffarod


33 is an audio-visual, interactive installation that highlights the poor media coverage of immigrants’ deaths trying to cross the Mediterranean Sea. When motion is detected, the audio-visual content mutates to express the tragedy and violence of these events. Generative visual effects disintegrate the organic content, leading to silence and the installation’s statement.


2016
Projection and sound
10 x 10 ft.

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