A Plight of Knights and Sight
by Alexander Kozina, Jesus Imery, Vladimir de la Cruz, Vincent Gagnon, Wesley Lord, Nicole Lin, Sadrina D’Mello, and Connor Young
A Plight of Knights and Sight is a two-player 3D puzzle game. The game was created for the 2018 Ubisoft Game Lab Competition, wherein participants were directed to create a multiplayer game in which players would “change the world.” In our game, players embody an elderly couple who, having reached the end of their lives, reminisce on a past adventure in which they explored a puzzle-filled castle. All the while, each player must inform the other of the presence of objects invisible to the other’s view, changing and enriching the other player’s world.